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Crustacean Devastation

Scrollytelling HTML Site

HTML, GSAP, & JQuery - 2025

The story of a giant isopod who finds themselves transformed by the garbage that floats in the ocean

Across this websites development:

  • I become extremely familiar with the HTML language and JavaScript to create a interactive storytelling website

  • All assets for the site were drawn and refined in Adobe Illustrator

  • The story of the site came from a combination of research into the great pacific garbage and a love for Kaiju stories

  • Went through the whole story boarding process to develop a foundation for the site

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Note: This experience was designed for and with a 3024 × 1964 display. It may appear broken on different screen sizes. Changes to make it responsive are being worked on.

Viewable in Browser:

Derby

Lead Engineer, 3D Artist and Animator

MonRiver Games - 2024 - 2025 - Unreal Engine 5

Dodge, shoot, and survive as Derby(A rollerskating heeler) in this high speed, rouge-like movement, shooter!

Across this games development cycle I:

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Wishlist on:

Dog Man: Mission Impawsible

Level Design Intern

Floor 84 Studios & Mindscape - 2024

The world of Dav Pilkey's Dogman comes to life in this Platforming Adventure! How SUPA is that?!?!

​As an level designer I:

  • designed and implemented seven plus levels in different environmental settings

  • collaborated closely with programmers and artists to bring visions to life including potential game play variations and mechanics(like the melt-able ice block)

  • preformed quality assurance across the title to refine level designs and identify bugs/exports

Some of the levels I worked on can be seen in the provided video

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Footage comes from retail version of game

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Yeti's Lunch Run

Solo Developer

Class Project - 2022 - Unity

Yeti must return to his cave while collecting as many popsicles as possible all while avoiding the wildlife which attempts to heed his progress!

  • My first foray into scripting game mechanics in the C# language to create a 2d platforming adventure that is reminiscent of early 8 and 16 bit platformers

  • All pixel art and animation is created by myself, which truly brings the game to life with a retro flair

  • This game is planned to be included as part of a collection of student projects to celebrate an anniversary of WVU's Game Design Program

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Playable in Browser:

Woodland Photography

Lead Developer & 3D artist

Class Project - 2024 - Unreal Engine 4

In this Pokemon Snap inspired romp, take picture of key object that are hidden around the park to earn points

  • I worked through Blueprinting to create the                         core photography mechanic

  • Used landscaping tools within unreal to build a map with distinct sections including a forest, mountain, and cliff sides
  • All models(save for the chicken wing which come from Quixel Bridge....it was a recurring bit in the class) and animations were created in Maya

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Aerospring

Solo Developer

Class Project - 2024 - Unreal Engine 4

Watch out for spotlights and pressure washers as you try to jump as high as possible in this endless score based game

  • I worked through Blueprinting to create platforming game play reminiscent of Doodle Jump

  • All models and animations were created in Maya

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There are more older projects to discover in The Vault!

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