Aerospring
Assets for the Aerospring game
2024 - Maya
An exercise in modeling, rigging, animating, and skin weighting
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The character's rig and model were built from the ground up
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I really got to explore and understand the process of weight painting and easing during the animation process
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Getting a Nice Drink
A rendered 3D animation and character
2023 - Maya
Meet Ludwig, my first 3D animated character
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The character has a functioning rig, the skin weights are automatic(I didn't know skin weights were a thing at the time...I've learned a lot about those since then)
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Animation was rendered in engine using the Arnold renderer
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Derby
Assets created through Derby's development
2024 - 2025 - Blender
From model revisions and characters to collectables and weaponery
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From the very earliest version of Derby, I was making environmental models. Some of these models appear in the current version of the game
- For the current iteration of Derby, I was mainly tasked with taking models made by another team member, Ivanie Ortiz, and creating variations of the models for new enemy types. I also made the model and textures for Derby's weapon and the coin collectable as well as their VFX
- This process also included creating the rigs and animations for the models as well as the ABPs(Animation Blueprints) which control the characters states in Unreal Engine
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Woodland Photography
Assets for the Woodland Photography game
2024 - Maya
An exercise in modeling, rigging, animating, and skin weighting
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The character's rig and model were built from the ground up
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I really got to explore and understand the process of weight painting and easing during the animation process
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