Aerospring
Assets for the Aerospring game
2024 - Maya
An exercise in modeling, rigging, animating, and skin weighting
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The character's rig and model were built from the ground up
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I really got to explore and understand the process of weight painting and easing during the animation process
Getting a Nice Drink
A rendered 3D animation and character
2023 - Maya
Meet Ludwig, my first 3D animated character
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The character has a functioning rig, the skin weights are automatic(I didn't know skin weights were a thing at the time...I've learned a lot about those since then)
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Animation was rendered in engine using the Arnold renderer
Realistic Grassblades
Assets for an upcoming render
2025 - Blender
An exercise in modeling, texturing, and working in a new style(realism)
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Three variations of a blade of grass where created for use within the environment of an upcoming render
- Textures were made with Blenders material editor while utilizing an image of the parts of a blade of grass
Derby
Assets created through Derby's development
2024 - 2025 - Blender
From model revisions and characters to collectables and weaponery
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From the very earliest version of Derby, I was making environmental models. Some of these models appear in the current version of the game
- For the current iteration of Derby, I was mainly tasked with taking models made by another team member, Ivanie Ortiz, and creating variations of the models for new enemy types. I also made the model and textures for Derby's weapon and the coin collectable as well as their VFX
- This process also included creating the rigs and animations for the models as well as the ABPs(Animation Blueprints) which control the characters states in Unreal Engine
Woodland Photography
Assets for the Woodland Photography game
2024 - Maya
An exercise in modeling, rigging, animating, and skin weighting
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The character's rig and model were built from the ground up
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I really got to explore and understand the process of weight painting and easing during the animation process