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Aerospring

Assets for the Aerospring game

2024 - Maya

An exercise in modeling, rigging, animating, and skin weighting

  • The character's rig and model were built from the ground up

  • I really got to explore and understand the process of weight painting and easing during the animation process

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Screenshot 2024-09-30 at 8.57.05 PM.png

Getting a Nice Drink

A rendered 3D animation and character

2023 - Maya

Meet Ludwig, my first 3D animated character

  • The character has a functioning rig, the skin weights are automatic(I didn't know skin weights were a thing at the time...I've learned a lot about those since then)

  • Animation was rendered in engine using the Arnold renderer

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Beer_Man_Conceptart.jpg

Derby

Assets created through Derby's development

2024 - 2025 - Blender

From model revisions and characters to collectables and weaponery

  • From the very earliest version of Derby, I was making environmental models. Some of these models appear in the current version of the game

  • For the current iteration of Derby, I was mainly tasked with taking models made by another team member, Ivanie Ortiz, and creating variations of the models for new enemy types. I also made the model and textures for Derby's weapon and the coin collectable as well as their VFX
    • This process also included creating the rigs and animations for the models as well as the ABPs(Animation Blueprints) which control the characters states in Unreal Engine

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Screenshot 2024-12-08 at 2.39.48 PM.png
Screenshot 2024-12-08 at 3.00.18 PM.png

Woodland Photography

Assets for the Woodland Photography game

2024 - Maya

An exercise in modeling, rigging, animating, and skin weighting

  • The character's rig and model were built from the ground up

  • I really got to explore and understand the process of weight painting and easing during the animation process

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Screenshot 2024-10-02 at 8.02.17 PM.png
Screenshot 2024-10-02 at 8.04.33 PM.png
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