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Games

This page features the highlights that have been created through my journey into game design. Ideas came to life using the unity and unreal engines mixed with a bit of commitment,determination, and imagination.

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Platforming Adventure

2024 - Internship

Dogman: Mission Impawsible

In conjunction with Mindscape and F84 studios, the world of Dav Pilkey's Dogman comes to life!

  • Working as a Level Designer, I designed puzzles and layouts across the game's five worlds

  • I also preformed QA across near a finished build of the game

  • More information is to come as the game nears release

Derby

Movement Based Rougelike

2025- Unreal

A rebellious rolling skating dog fights against a corrupt system!  For real this time!

  • This is an entirely new version of Derby built from the ground up after feedback from the previous version

  • The concept stays much the same as before, but with a new perspective and game play mechanics

  • More info to come but you can check out the steam page

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Movement Based Rougelike

2024 - Unreal

Derby-Old

This is an old version of the project

A rebellious rolling skating dog fights against a corrupt system!

  • Working with a small group, My main focus was the creation of the players movement system which would be heavily inspired by arcade style kart racers. It is made using blueprinting

  • ​​Worked to create a handful of post processing shaders that stylize the environment to look like everything popped right out of a comicbook

Yeti's Lunch Run

2022 - Unity

2D Platformer

Yeti must return to his cave while collecting as many popsicles as possible all while avoiding penguins and snowball throwing snowmen.

  • My first foray into creating actual game mechanics by scripting in the C# language

  • Created pixel art and animations to bring the game to life with a retro flair

A revamp is on its way

Aerospring

A 3D Endless Jumper

2024 - Unreal

In this Doodle Jump inspired game it is up to the player to get as much height as they possibly can, but watch out for the spotlight and pressure washers, they might make your acts of vandalism more noticeable.

  • All models and animations used in this game were created in Maya

  • Made in Unreal Blueprinting

Clowning Around

An Arcade Style "Shooter"

2024 - Unreal

Take out clown with pies and watch them spin, earn points for each clown he hit

  • All models were designed in Maya

  • Unreal Blueprinting was used to make functionality

  • My first game ever made in Unreal!

  • Inspired by the theme for Global Game Jam 2024 (make me laugh)

Woodland Photography

A Photography Game

2024 - Unreal

In this Pokemon Snap inspired romp, the player is tasked with taking photographs of key objects.

  • Worked through Blueprinting to create the core photographing mechanic and landscape. 

  • All models and animation were created in Maya

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